![]() The _hard variant is similar except most parameters are changed to make the level harder, including rarity of powerups. most likely the developers scrapped it for use of a separate level file to make it not use identical parameters of only one curve. The game cannot render two death areas from one curve file, making the second curve's skull texture not be drawn, and also be replaced with a tunnel. Pretty much a copy of Creeper Copse with both curves in one file, exact same layout. As of this game, the format for the levels was upgraded, granting the ability to add general level parameters. This glitches only occurs on the Arcade Machine version of Bejeweled 2.Get screenshots of these levels in the game, check if these values are correct.Ī portion of unused levels are present in the final game. Typing "STARFIELD" will cause the background to blank up and stretch left due to the glitch.The codes "nausea" and "starfield" are also present in Insaniquarium, another game published by PopCap, as the codes "wavy" and "space" respectively.Bejeweled Twist contains a similar Easter egg in which Coals can be transformed into static heads of Snackers by entering SNACKERS and fulfilling other requirements.However the game progress after using this code will not be saved although the high score will be saved if the player manages to get one in this game mode while this code is disabled. If SLOMO is active during a game of Hyper, the speed of gameplay will be like that of the other game modes.Entering COLORSWAP again changes to colors to turquoise. If COLORSWAP is enabled while AMBERSCREEN is active, the colors will be changed to dark purple.Entering COLORSWAP again changes to colors to dark blue. If COLORSWAP is enabled while GREENSCREEN is active, the colors will be changed to dark red.COLORSWAP can change the gem colors in more ways while either GREENSCREEN or AMBERSCREEN are active:.COLORSWAP does not change the gem colors of the Galaxy Map and ending cutscene in Puzzle mode.COLORSWAP changes the hues of the gems by -120.Nothing happens when COLORSWAP is enabled while BLACKANDWHITE is active.While BLACKANDWHITE, GREENSCREEN, and AMBERSCREEN do not affect the background colors, the codes interestingly do with the cutscene and credits that are shown upon completing Puzzle mode.If GREENSCREEN is enabled while AMBERSCREEN is active, the effects of the entered code will override those of the previous code.Most of the codes can be combined with others in which it is possible to have the effects of various codes active at the same time.Most codes can also be disabled by exiting the current game mode, and every code can be disabled by exiting the game altogether.Īdds a wave-like distortion effect to the background.Īn example of the codes COLORSWAP, NOFRAME, OLDSKOOL, and STARFIELD active at the same time. ![]() The effects of almost every code can be disabled by simply entering their respective codes again or by entering NORMAL. The codes also exist in other regional versions of Bejeweled 2, and they can be enabled in those versions the same way as they can be in the English version. All secret codes don't appear in the mobile versions of Bejeweled 2 due to the scaled down version of the original game. It is currently unknown if they are featured in other versions of the game (ex. So far, the codes only seem to exist in the PC version of Bejeweled 2. All the codes are not case sensitive they activate regardless of how they are spelled but only if they are spelled correctly. Most of the codes only change the game visually, such as altering the colors and backgrounds in various ways. They are Easter eggs in which typing specific passwords while playing any game mode causes something to happen. This is a list of secret codes that can be activated in Bejeweled 2. ![]()
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